Data di Pubblicazione:
2024
Abstract:
The paper presents ClaG, a novel faceted classification system for plays and games, whose primary goal is to serve as a practical tool for the selection, research, identification, and delivery of a game, or a set of games, to a player or group of players using a game library or a library with a game collection. The identification of the main relevant concepts was based on a top-down strategy (i.e. identification of general concepts from specialized literature) and a bottom-up strategy, involving the recursive application and modification of these concepts to classify a set of 200 games (mainly table and board games). The facets of Clag (space, materials, setting, game outcome, genre and age) are presented and a sample of classification Table is provided
Tipologia CRIS:
1.1 Articolo in rivista
Keywords:
Classificazione, Classificazione a faccette, Giochi, Game, Play, ClaG
Elenco autori:
Bianchini, Carlo
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