The course aims to provide students with knowledge of the basic principles of computer science and digital media. At the end of the course, students will know how to interpret, organize and process multimedia products (audio, images, video, 3D).
Course Prerequisites
The course does not require specific requisites
Teaching Methods
Frontal lectures that integrate theoretical study with application examples and critical discussion of case studies
Assessment Methods
Written exam with multiple choice, and open questions on the topics covered in the course.
Texts
The teaching material (slides, videos, example questions) can be downloaded from the course page on the Kiro platform Suggested texts (not mandatory): ICDL/ECDL Guida alla certificazione internazionale delle competenze digitali, 2021 – Flavia Lughezzani, Daniela Princivalle – Hoepli Informatica – ISBN: 9788836003006 Fluency 7/Ed., 2020 – Lawrence Snyder, Ray Laura Henry, Alessandro Amoroso – Pearson Editore – ISBN Cartaceo: 9788891916235 – ISBN Digitale: 9788891916242
Contents
The topics covered by the course are the following: • Computer essentials: defines the fundamental concepts and skills for using electronic devices, creating and managing files, networks and data security. • Online essentials: defines the fundamental concepts and skills necessary for online navigation, an effective information search methodology, online communication and the use of email. • Basic computer science: history of computer science, binary system and Boolean algebra, functioning of a calculator, introduction to operating systems and the internet. • Digital audio: basic concepts of acoustics, digital sampling, audio formats. • Digital images: definition and characteristics of a digital image, color theory, digital image processing, bitmap and vector images, lossy and lossless compression, image formats. • Digital video: definition and characteristics of a digital movie, video processing, compression, standards and video formats. • 3D graphics: basic concepts of 3D graphics, real-time and non-real-time rendering, textures, lighting, animation, augmented and virtual reality.